
Regions in Avalonia
If you wish to be considered as a region owner contact us for more details.
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Click on each region to see it's details. (coming soon) See map for grid references
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Grid Region (Lord / Owner)
A8 Pillgrims Head
B6 Sharks Beach
B7 Founders Bay (King James)
B8 Pilgrims Valley
C6 The Mountains Of Mourne
C7 Avonlea (King James)
C8 Britania
C9 Scorcia
D5 Dragons Cliff
D6 Rivenleigh
D7 Lionbridge
D8 Clansbar
D9 Pearl Bay
E3 Cragiepeaks
E4 Windows Mountain
E5 Maidenvale
E6 Drovers
E7 Settlers Paradise
E8 Granthor
F2 No Mans Point
F3 Londra
F4 Dresslon
F5 The Black Forest
F6 Sullamons Coast
G2 Taillis
G3 Mordred Peaks
G4 Taynlorne
G5 Taal (King James)
G6 Fearnvalle
H2 Lands End
H3 Bay Of Dreams
H4 Everlea
H5 Wolfenberg
H6 Brokenwood
Brief outlines of the regions. Full details and storyline to be created by the lord of that region and will be available by clicking on the region above once owned.
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A8 Pilgrims Head:
The founders first came across Pilgrims Head in year 1. It was sighted from the crows nest by Seaman Jongsberg of the S.S. Ventura. The S.S. Ventura had been at sea for almost 6 months and the storms had blown it off course and the navigators were unable to work out its position due to the dark skies that did not clear until months after the ship had made land. Rounding the Head, the ship found itself in a large bay, The S.S. Venturas Captain ordered anchors to be dropped.
Pilgrims Head is a coastal region with lush vegetation and is mostly forest. Many species of bird and fauna inhabit the area.
B6 Sharks Beach:
Named due to the perilous choppy seas and craggy rocks jutting out to sea. Small boats can land if the crew are skilled.
B7 Founders Bay:
With the S.S. Ventura at anchor, and the waters calming, it was decided to go ashore to search for supplies and fresh water while the crew made repairs to the ship. The landing party consisted of 8 men including the exiled King Edward XI. After several days of searching the surrounding area and finding no signs of life the Kings Marshal, Sir Boric of Claves, planted his standard deep into the ground and claimed the land in the Name of King Edward XI.
Founders Bay is a large sandy bay with mostly open sloping rocky land leading inwards to the plains of Avonlea. The seas have many species of fish, and other aquatic animals.
B8 Pilgrims Valley:
A hilly area supporting various flora and fauna. Easy to steep slopes. Suitable to cultivation and habitation.
C6 The Mountains of Mourne:
Unexplored
C7 Avonlea:
Discovered after the S.S. Ventura sank off Founders Bay, and the crew pushed inland looking for somewhere to shelter. The ship had a compliment of 54 seamen and almost 150 passengers when it first set of on its original voyage to settle a colony of continent of Eurasia. Lush green pastures, fruit baring trees, and crops or edible flora and fauna were seen in abundance. Suitable to cultivation and habitation. The ruins of an ancient civilization, long gone, adorn the whole region and provided shelter and the beginnings of the new Avalonian civilization that Avalonia is now based on.
C8 Britania:
A region of hills, valleys and flats and a sandy coast.
C9 Scorcia:
Accessible only via Britania or Pearl Bay
D5 Dragons Cliff:
Unexplored but rumours from passing ships speak of giant flying reptiles with huge leathery wings and fire issuing from their mouths.
D6 Rivenleigh:
Unexplored
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D7 Lionbridge:
Largely unexplored with high tales of savage beasts and ghostly ancient warriors who dwell in the ruins of vast cities.
D8 Clansbar:
Unexplored. Sightings of huge fur clad animals keep explorers away.
D9 Pearl Bay:
Accessible only via Scorcia due to deep chasms in Clansbear unless by sea.
Cut off from many routes of travel this coastal area is highly prized due to the bountiful fish and jewels from the sea that are easy to gather.
E3 Cragiepeaks:
Jagged rocks line the coast, and high snow-covered peaks form the landscape. What secrets lie here far out of the reach of men.
E4 Windows Mountain:
Named due to it’s inhospitality. Many men have lost their lives there.
E5 Maidenvale:
Largely unexplored, High hills run down to low valleys, streams and rivers rush through the landscape to the sea through Windows Mountain.
E6 Drovers:
The main features here are large plains, woodlands and arable land. A long coastline provides for fishing boats to operate with great success.
E7 Settlers Paradise:
Several families descended from the original crew had made there way across unexplored land, and found themselves in a region that offered them a home and land on which to settle. Under the guidance of the governors of Avalonia, they prospered and expanded to develop prosperous large settlements.
E8 Granthor:
A coastal region with flat plains shielded from the north winds by the mountainous region of Clansbar which leads to bountiful crops, fruit trees, and is idea for farming and raising stock.
F2 No Mans cliff:
Small unexplored coastal region
F3 Londra:
Ancient ruins carved out of the rocky landscapes that lead to vast underground caverns and passage ways seem to indicate that this was a very populous region that would have been a centre of trade and religion. Special platforms had been hewn out of the rocks to make a costal city when ships could come and go.
F4 Dresslon:
A once populous region, set on the trading route from Londa to Taal.
F5 The Black Forest:
Deep dark forests, flat open plains, roaming animals, streams and rivers make up region leading to the hills in the weat and coast to the east.
F6 Sullamons Coast:
Unexplored coastal region.
G2 Taillis:
Unexplored.
G3 Mordred Peaks:
Unexplored
G4 Taynlorne:
Unexplored
G5 Taal:
Once highly populated, a rival to Londra for its beauty and craftsmanship as shown by artifacts discovered by explores. Rumoured to have secrets beyond the knowledge of man and hidden by the seas when the land had been swallowed during the end of the third age of man.
G6 Fearnvalle:
A track of land jutting out into the eastern sea. Exotic flora and fauna thrive I abundance. A true paradise for settlers of any era.
H2 Lands End:
Briefly inhabited during the early days, but hard winds and storms drove the settlers away and it has not been settled since.
H3 Bay Of Dreams:
Unexplored
H4 Everlea:
Unexplored
H5 Wolfenberg:
Large open areas, small woodlands, deep rives and wild fauna inhabit this region. Legends of walking wolfs and other strange creatures are told by those who live here.
H6 Brokenwood:
A small area of woodland.